Here is the progression of his sculpt;
Just about Final, shirt needs detailing and maybe some facial hair.
Base mesh roughed into his head shape.
Subdivided the mesh twice, refined his features. Added pupils to his eyes to help shape the eyes. Here his eyes are too small and beady, there also to far apart. Shape of the head is too long.
Changed up the head shape, subdivided the mesh one step. Here I added the shirt, the geo I extracted from the base mesh.
So more shaping of the head here, started forming the hair a little better and added some asymmetry to the model.
Subdivided the mesh even further and started adding wrinkles, continually tweaking the head shape and eye shape through all these steps.
This is where the mesh is at now, started HD sculpting (further subdivision of the mesh) for added wrinkles and pores.
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