Showing posts with label Portfolio. Show all posts
Showing posts with label Portfolio. Show all posts

Monday, June 14, 2010

Character Test



Here is a 5 day character test I did last week, 6k poly, 1 image map 1024x1024 resolution.

I choose the subject matter because you don't see very many Muslim woman who are not a stero type in games, and it's a contrast to the standard semi nude hot gun chick type characters that are the norm.

The character isn't lit, it just has an ambient occulision map built into the texture, over the next couple of days I'll take a couple of hours and throw a spec, normal and some lighting in there.

Thursday, May 27, 2010

Monica Bellucci


Monica Bellucci played Persephone in the Matrix trilogy parts 2 and 3 she's an older actress in her 40's. So her photo's tend to be a higher contrast with some Vaseline on ye'ol camera lens. An effect that I tried to simulate with this lighting. From the thumbnail she should look younger but when you blow up the picture you should be able to see some of her age reflected.

This head was a pure a sculpt done in zbrush, meaning I had never lined up any photos to model just eye balled everything, which was more of an exercise in modeling. The skin was also done purely hand panted using no photos.

I've taken this one about as far as it will go I think, there are always things that you want to tweak and make better, but I'm going to put this one in the done pile.

okay, maybe I ninja'd an update...

Monday, November 23, 2009

NBA Live Cheerleaders


The NBA Live Cheerleaders heads I had modeled and textured the complete heads using reference from real NBA cheerleaders that had come up to the studio from Seattle. The hair styles I created from a variety of other sources.

NBA Live 10 Tracksuit


The NBA Tracksuit was character body that I had modeled from scratch. I did the complete mesh creation, modeling, UV layout, and the diffuse/specular/ambient occlusion/normal maps. The tracksuit was tailored to allow a mix and match with the players shorts and jersey.

The tracksuit model is used in Non Interactive Sequences (NIS) during breaks in game play and for players on the bench. Bellow is a sample of how the characters appeared on the bench.

NBA Live 10 Tattoos


During the production of NBA Live 10, one my my responsibilities was reviewing, finishing and integrating tattoos into the game. I changed the way on how the tattoo art is created which resulted in less distortion and more complex tattoos.