Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Monday, January 10, 2011

And now it's time for something a little different

So I did a little test for a Mechanism of Action video over the holidays.


The first shot is of a prostrate cancer cell, the 2nd shot is of a tumor and the 3rd is just a cell blowing up. There's no story or actual scientific type thing happening in the video, just a bunch of stuff that happens :D.

Its in HD and looks cooler full screen.

Monday, December 13, 2010

Surface test

Okay, so this is a surface test for a new project I'm working on. So it's the sphere and the dress that we're looking at (I'm still deciding on how I'm going to approach the skin surface).


I'm trying to get a pencil crayon type style happening. I've modified how the shading works, all of the surfaces are flat colored surfaces, then it's being shaded by a black pencil crayon, the shadow that is being cast is also pencil crayon. The background right now has nothing fancy going on it's just a simple lambert shader.

Friday, November 19, 2010

Working on Blade

Been awhile since my last post, I've been working on a couple of projects Blade here is near completion, just some surface tweaks, fix some hair render issues, and rig him so I can do some decent posing.


The goal behind this piece was to utilize the new and old feature sets found in Zbrush 4 (released back in September). So most of the meshes were created (and then retopoligized for a more animation friendly meshes) in Zbrush. Also all the sculpting, texturing, and UV layouts were done in ZB.

Maya was used to create the ammo mesh, straps and buckles, lighting and rendering. I'm also rigging him up in Maya and will create a mini environment to showcase the model.