Saturday, November 28, 2009

Eureka! I found it!

I hate passwords there are far too many passwords in this world. It's like hey, your trying out our crappy insignificant website and/or piece of software and now we require you to enter a password for it... Any who my password protected virus checker/spyware thingy decided to delete my cookies and next thing you know I can post blogs because I have zillions of passwords that I use from email to crossing the street....


So adding the fine details still, working on the forehead vertical wrinkles. The model is looking kind of lumpy in some places and I still haven't worked on the ears :).

Friday, November 27, 2009

More detail, more head shaping


Little more detail on the cheek, and rounded out the back of his head better and brought it in. Moved the ears to the right spot, and sized them, but they're still not shaped yet :).

Thursday, November 26, 2009

New View


Still haven't touched the ears, they just move around a lot and get smoothed by accident so I like to do ehm at the end. I reshaped the temple area quite a bit, and curved out the head. I'm starting to put in some fine detail, I haven't worked on the acne scars yet, just starting on the forehead wrinkles still really soft and doughy.

Wednesday, November 25, 2009

Time to get serious

Okay, all the resumes/workshops/mixers/job fairs are done, and it's time to start focusing on the portfolio.


So an Orthographic view provides a very flat camera viewing angle, Perspective View I think simulates a 35mm camera lens and matches the type of lens used in the picture I provided below. I changed a lot of the head structure, starting to add details around the eyes and cheeks, adjusted the area around the mouth but it's not done yet.

Monday, November 23, 2009

NBA Live Cheerleaders


The NBA Live Cheerleaders heads I had modeled and textured the complete heads using reference from real NBA cheerleaders that had come up to the studio from Seattle. The hair styles I created from a variety of other sources.

NBA Live 10 Tracksuit


The NBA Tracksuit was character body that I had modeled from scratch. I did the complete mesh creation, modeling, UV layout, and the diffuse/specular/ambient occlusion/normal maps. The tracksuit was tailored to allow a mix and match with the players shorts and jersey.

The tracksuit model is used in Non Interactive Sequences (NIS) during breaks in game play and for players on the bench. Bellow is a sample of how the characters appeared on the bench.

NBA Live 10 Tattoos


During the production of NBA Live 10, one my my responsibilities was reviewing, finishing and integrating tattoos into the game. I changed the way on how the tattoo art is created which resulted in less distortion and more complex tattoos.

Sunday, November 22, 2009

The gateway to the soul


So did a lot of work on the eyes, and adjusted some of the overall shape of the head. The temple region still isn't feeling right to me, I raked in some texture where the eyebrows are just to help figure out where they were going to be. Tomorrow I'm going to work a little further on the eye area, then go a level deeper so I can start getting some fine detail in around that area, like adding the inner tear duct area and what not. Also bring up his scaring on the face and the start adding the old man wrinkles.

His nose needs some serious attention, and may as well give him proper ears, and the forehead needs shaping.

Thursday, November 19, 2009

Grooving till 3am

It's easy working late into the night while a Steve Martin movie is playing in the background, a fun and cheesey flick like only he can do.

Starting to add some details, looks like he's got a little more age to him. Have to add some fat build ups still, top of forehead needs work. And what the heck is going on with that adams apple. The side profile cheeks and inner eye are/nose needs some work also, I'm not vibing on that read atm.


Oh, I added a hair cap to help shape the head. I'm not exactly to sure what I'm going to do with the hair on this model, maybe a mesh and just add a few cards. Or go for broke and try some hair simulation or something new and fun.

Wednesday, November 18, 2009

Workshops don't help the reel but help the resume


Was gone all day today, but started on him tonight, changed the right cheek.