Friday, November 19, 2010

Working on Blade

Been awhile since my last post, I've been working on a couple of projects Blade here is near completion, just some surface tweaks, fix some hair render issues, and rig him so I can do some decent posing.


The goal behind this piece was to utilize the new and old feature sets found in Zbrush 4 (released back in September). So most of the meshes were created (and then retopoligized for a more animation friendly meshes) in Zbrush. Also all the sculpting, texturing, and UV layouts were done in ZB.

Maya was used to create the ammo mesh, straps and buckles, lighting and rendering. I'm also rigging him up in Maya and will create a mini environment to showcase the model.

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