Friday, January 29, 2010

Lighting it up


Uniform model has been added, but not textured yet! So please no freak outs on the colors and the shader of his uniform (I haven't even laid out the UVs yet). Also it's a little snug around the neck so Going to shape that out a tad bit, shoulders are also curving off too much but that's an easy fix.

So working on lighting the face, 4 lights right now and render times are up to 15 minutes a frame, I took one of the lenses out of his glasses (back lense) but think I may throw that back in, I liked the reflection of the light reflectors in it. And I think I may throw in another light reflector in front of him to give his eyes more life.

Anyone have any thoughts on the specularity of his face? To specy?

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