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If you look under the nose of Ed here you'll see that the shadow is a lot more darker now, which is actually correct since I don't have any lights hitting that spot so it should be pretty dark. His eye area and surface detail are also now getting blown out as much. I also added some other maps to the shader to control the light and bring up the detail some. This is my first skin shader that is not a blinn with 3 maps for a video game so I'm learning as I go :).
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