Sunday, April 18, 2010

Playing with zbrush renders

So, I've been zbrushing this week, working on hard surface modeling by doing some tutorials. I've been improving zbrush renders, fix the bad lighting, improve the existing shaders by tweaking material values, etc... So I've redid the renders on some fast sculpts.

I think this zbrush render looks a lot better than the first Sanjuro, I was using an older file too, so you'll notice there's some more detail too, hehe.


So the next thing I need to do in terms of rendering, is figure out how to add multi-materials into the shader, so i can seperate the hair and skin.


This is just another render of the Downey head, with the skin material I was tweaking.

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